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Survey Says ...  
The path to knowledge begins with a single query ... in this case... why not use SQL?

Okay - I admit it - I am a data junkey! So when we decided to see what the present crop of game engines had to offer, the source of all editable light and knowledge in our galaxy - was the natural place to turn.

But quick - How many game engines are listed?

Answer: 171.

How many use Java? C++?

Answer: 13 for Java ... 67 for C++.

How many use the token 'GPL' in their license description?

Answer: 29

Next, how many C++ Frameworks tout a GPL or an MIT Moniker?

Answer: 22

Finally, if we might want to make any heavy cash on the desktop, what are the ones we should be investigating over the upcoming holiday?


"Aleph One"
Blend4Web
Blender
"Cafu Engine"
"Cocos2d & Cocos2d-x & Cocos2d-html5"
Construct
"Crystal Space"
Exult
"HPL Engine"
OGRE
PLIB
Pyrogenesis
"Retribution Engine"
Spring
Torque3D
"Visual Pinball"
"id Tech 4"


The above list of C++ & GPL frameworks came from:
sqlite> select name from GE where language like '%C++%' and Plat like '%indows%' and (license like '%MIT%' or license like '%GPL%') order by name;

So for those who are taking my SQL training, here is another fine set of query-fodder to enjoy - simply download the attached, use SQLite's .read command... and let those queries begin?


PRAGMA foreign_keys=OFF;
BEGIN TRANSACTION;
CREATE TABLE ge(
"Name" TEXT,
"Language" TEXT,
"Scripting" TEXT,
"XPlat" TEXT,
"Dim" TEXT,
"Plat" TEXT,
"GameEg" TEXT,
"License" TEXT,
"Notes" TEXT
);
INSERT INTO "ge" VALUES('Zillions of Games','','Zillions Rules','No','2D','Windows','','Proprietary','');
INSERT INTO "ge" VALUES('Zest3D','ActionScript 3 & C++','Lua','Yes','3D','Web & Windows & Linux & OS X & Android & iOS & BlackBerry','','Boost','');
INSERT INTO "ge" VALUES('XnGine','','','No','3D','DOS','The Terminator: Future Shock & The Terminator: SkyNET & TES 2: Daggerfall & TES Legends: Battlespire & TES Adventures: Redguard','Proprietary','');
INSERT INTO "ge" VALUES('X-Ray Engine','','','No','3D','Windows','S.T.A.L.K.E.R: Shadow of Chernobyl & S.T.A.L.K.E.R: Clear Sky & S.T.A.L.K.E.R: Call of Pripyat','Proprietary','');
INSERT INTO "ge" VALUES('WorldForge','C++','Lua (client) & Python (server)','Yes','3D','','','GPL','MMORPG framework made of libraries & server & client & media');
INSERT INTO "ge" VALUES('World Builder','','','No','2D','System 3','','Freeware','');
INSERT INTO "ge" VALUES('Wintermute Engine','','C-like syntax','No','2.5D','Windows','','Donationware & MIT & LGPL','Lite version lacks 3D Actor function');
INSERT INTO "ge" VALUES('VRAGE','','','Yes','3D','Windows & Xbox One','Miner Wars 2081 & Space Engineers','Proprietary','Source code was released under a commercial license');
INSERT INTO "ge" VALUES('Visual3D Game Engine','C#/.NET','','Yes','3D','Windows & Xbox 360','','Proprietary','Commercial successor to open-source RealmForge engine');
INSERT INTO "ge" VALUES('Visual Pinball','C++','VBScript','No','3D','Windows','','MAME-like pre-0.172 & then BSD & GPL','');
INSERT INTO "ge" VALUES('Vision','Lang','Script','Yes','3D','Windows & Xbox 360 & PlayStation 3 & Wii & Wii U & iOS & Android & PlayStation Vita & IE6 and up & Firefox 2.0 and up & Google Chrome & Opera 9 and up','List','Proprietary','');
INSERT INTO "ge" VALUES('Virtools','','','Yes','3D','','Ballance','Proprietary','Used for game prototyping and rapid development');
INSERT INTO "ge" VALUES('Vicious Engine','Lang','Script','Yes','3D','Nintendo GameCube & Wii & WiiWare & Xbox & Xbox 360 & Xbox Live Arcade & PlayStation 2 & PlayStation Portable & PlayStation Network & Windows','List','Proprietary','');
INSERT INTO "ge" VALUES('Vengeance Engine','C++','','No','3D','Windows','Tribes: Vengeance & SWAT 4','Proprietary','Based on Unreal Engine version 2/2.5');
INSERT INTO "ge" VALUES('V-Play Game Engine','C++','QML & Javascript','Yes','2D','iOS & Android & Windows & OS X','List','Proprietary','Built on Qt');
INSERT INTO "ge" VALUES('Unreal Engine','C++ & C# & Assembly','GLSL & Cg & HLSL & UnrealScript','Yes','3D','Cross-platform','List of Unreal Engine games','Proprietary','UnrealScript was removed in version 4');
INSERT INTO "ge" VALUES('Unity','C & C++ & C#','Mono & UnityScript ("also known as JavaScript for Unity"[9]) & C# & Boo,[10] Cg & HLSL','Yes','2D & 3D','Windows & OS X & Xbox 360 & Xbox One & Wii U & New 3DS & PlayStation 4 & PlayStation Vita & Windows Phone & iOS & Android & BlackBerry 10 & Tizen & Unity Web Player & Windows Store & WebGL & Oculus Rift & Gear VR & Android TV & Samsung Smart TV','List of Unity games','Proprietary','');
INSERT INTO "ge" VALUES('Unigine','C++','UnigineScript','Yes','3D','Windows & Linux & OS X & PlayStation 3 & Android & iOS','List','Proprietary','');
INSERT INTO "ge" VALUES('UbiArt Framework','','','Yes','2.5D','Cross-platform','Rayman Origins & Rayman Legends & Child of Light & Valiant Hearts: The Great War','Proprietary','');
INSERT INTO "ge" VALUES('Turbulenz','TypeScript','JavaScript','Yes','2D & 3D','HTML5 & iOS & Android','Polycraft & Save the Day & Score Rush','MIT','[citation needed]');
INSERT INTO "ge" VALUES('Truevision3D','Visual Basic & C++','','No','3D','Windows','','Proprietary','');
INSERT INTO "ge" VALUES('TOSHI','','','Yes','3D','Windows & Nintendo GameCube & Game Boy Advance & Nintendo DS & Wii & PlayStation 2 & Xbox','Jurassic Park: Operation Genesis & Nicktoons Unite! & Barnyard & El Tigre: The Adventures of Manny Rivera & de Blob & Marvel Super Hero Squad','Proprietary','');
INSERT INTO "ge" VALUES('Torque3D','C++','TorqueScript','Yes','3D','Windows & Linux & OS X no more supported','Marble Blast Gold & ThinkTanks & Tribes 2 & Villagers and Heroes & Blockland','MIT','Includes multiplayer network code & seamless indoor-outdoor rendering engines & skeletal animation & drag and drop GUI creation & built in world editor & C-like scripting language');
INSERT INTO "ge" VALUES('Three.js','Javascript','Javascript','Yes','3D & 2D','HTML5 & Windows & Linux & OS X & iOS & Android','','MIT','');
INSERT INTO "ge" VALUES('SunBurn XNA','','','No','3D','Xbox Live','AvaGlide','Proprietary','');
INSERT INTO "ge" VALUES('Stratagus','C','Lua','Yes','2D','Linux','Bos Wars','GPL','For real-time strategy games');
INSERT INTO "ge" VALUES('StepMania','C++','Lua','Yes','3D','Cross-platform','In the Groove & Pump It Up Pro & Pump It Up Infinity','MIT','A rhythm video game and engine that was originally developed as a simulator of Konami''s DDR');
INSERT INTO "ge" VALUES('Stencyl','Haxe','','Yes','2D','Linux & OS X & Windows','','Proprietary','');
INSERT INTO "ge" VALUES('Starling Framework','ActionScript','','Yes','2D','Windows & OS X & GNU/Linux & iOS & Android','Angry Birds Friends & Incredipede','BSD Simplified','Recreates the traditional Flash display list architecture on accelerated graphics hardware');
INSERT INTO "ge" VALUES('Spring','C++','C & C++ & Java/JVM & Lua & Python','Yes','3D','Windows & Linux & OS X','Balanced Annihilation & Zero-K','GPL','RTS & simulated events & OpenGL');
INSERT INTO "ge" VALUES('Source 2','C++','Lua','Yes','3D','Windows & OS X & Linux','Dota 2','Proprietary','The first game using Source 2 & Dota 2 & was ported over from the original Source engine');
INSERT INTO "ge" VALUES('Source','C++','Squirrel & Lua','Yes','3D','Windows & OS X & Linux & PlayStation 3 & Xbox & Xbox 360 & Android','Half-Life 2 & Counter-Strike: Source & Left 4 Dead and others (list)','Proprietary','The SDK is bundled with many Source games');
INSERT INTO "ge" VALUES('Sith','','COG','No','3D','Windows','Star Wars Jedi Knight: Dark Forces II','Proprietary','Used as the basis of the GrimE engine');
INSERT INTO "ge" VALUES('Silent Storm engine','','','No','3D','Windows','Silent Storm & Night Watch & Hammer & Sickle & Day Watch','Proprietary','Used for turn-based tactics games');
INSERT INTO "ge" VALUES('Sierra''s Creative Interpreter (SCI)','','','Yes','2D','Amiga & Atari ST & Macintosh & PC-9801 & IBM PC','Version list with games','Proprietary','');
INSERT INTO "ge" VALUES('ShiVa','C++','Lua','Yes','3D','Windows & OS X & Linux & iOS & Android & Windows Phone & BlackBerry & PlayStation 3 & PlayStation 4 & Wii & Xbox 360 & Xbox One & WebGL','Prince of Persia 2: The Shadow and the Flame (Mobile remake)','Proprietary','');
INSERT INTO "ge" VALUES('Shark 3D','C++','Python','Yes','3D','Windows & Xbox & Xbox 360','Dreamfall: The Longest Journey','Proprietary','');
INSERT INTO "ge" VALUES('SCUMM','','','Yes','2D','3DO & Amiga & Apple II & Atari ST & CDTV & Commodore 64 & FM Towns & Marty & Macintosh & Nintendo Entertainment System & DOS & Windows & Sega Mega-CD & TurboGrafx-16/PC Engine','Maniac Mansion','Proprietary','Full name is Script Creation Utility for Maniac Mansion & from the first game it was used with; uses iMUSE and INSANE; ScummVM provides an open source re-creation');
INSERT INTO "ge" VALUES('SAGE','','','Yes','3D','Windows & Macintosh & Xbox 360 & PlayStation 3','List','Proprietary','Used for real-time strategy games');
INSERT INTO "ge" VALUES('RPG Maker','','Ruby & JavaScript','Yes','2D','PC-8801 & MSX2 & PC-9801 & Super Famicom & Windows & Sega Saturn & PlayStation & Game Boy Color & PlayStation 2 & Game Boy Advance & Nintendo DS','Alpha Kimori & Ao Oni & Aveyond series & Barkley & Shut Up and Jam: Gaiden & Corpse Party & Eternal Eden & Laxius Force & One Night Trilogy & Super Columbine Massacre RPG! & To the Moon & Yume Nikki','Proprietary','Game creation system & allows users to build their own role-playing games');
INSERT INTO "ge" VALUES('Rockstar Advanced Game Engine (RAGE)','','','Yes','3D','Windows & PlayStation 3 & PlayStation 4 & Wii & Xbox 360 & Xbox One','List','Proprietary','');
INSERT INTO "ge" VALUES('Riot Engine','','','Yes','3D','Windows & PlayStation 2','Drakan: Order of the Flame & Drakan: The Ancients'' Gates & The Lord of the Rings: The Fellowship of the Ring & The Suffering & The Suffering: Ties That Bind','Proprietary','');
INSERT INTO "ge" VALUES('Retribution Engine','C++','','No','3D','Windows','','GPL','For first person shooter games');
INSERT INTO "ge" VALUES('RenderWare','','RWX','Yes','3D','Windows & Mac OS & Nintendo GameCube & Wii & Xbox & Xbox 360 & PlayStation 2 & PlayStation 3 & PlayStation Portable','List of RenderWare games','Proprietary','RenderWare script available in version 2 only');
INSERT INTO "ge" VALUES('Ren''Py','Python','Pygame','Yes','2D','Windows & OS X & Linux & Android & OpenBSD','Analogue: A Hate Story & Jisei & Katawa Shoujo','MIT','Used to develop visual novels and first-person adventure games');
INSERT INTO "ge" VALUES('REDengine','','','Yes','3D','Windows & OS X & Xbox 360 & Xbox One & PlayStation 4','The Witcher 2: Assassins of Kings & The Witcher 3: Wild Hunt','Proprietary','');
INSERT INTO "ge" VALUES('Real Virtuality','C++','','Yes','3D','Windows & Xbox','ARMA 2 & ARMA 3 & DayZ','Proprietary','');
INSERT INTO "ge" VALUES('Q','','','Yes','3D','Windows & OS X & Linux & PS2 & PS3 & Wii','','Proprietary','');
INSERT INTO "ge" VALUES('Pyrogenesis','C++','JavaScript','Yes','3D','Windows & Linux & OS X','0 A.D.','LGPL','Designed for RTS games');
INSERT INTO "ge" VALUES('PLIB','C++','','Yes','3D','Windows & Linux & OS X','','LGPL','');
INSERT INTO "ge" VALUES('PlayN','Java','','Yes','2D','iOS & Android & HTML5 & Windows & Linux','Angry Birds Chrome','Apache 2.0','');
INSERT INTO "ge" VALUES('PlayCanvas','JavaScript','JavaScript','Yes','3D','Windows Linux OS X iOS HTML5 Android','Swoop & Zombie Pac-man','MIT','Users can work on game at the same time via online browser and publish to multiple platforms; engine uses WebGL and includes physics');
INSERT INTO "ge" VALUES('Pie in the Sky','C','','Yes','2.5D','DOS & Windows & OS X','List','Proprietary','');
INSERT INTO "ge" VALUES('PhyreEngine','C++','','Yes','3D','PC & PlayStation Portable & PlayStation Vita & PlayStation 3 & PlayStation 4','List','proprietary & Freeware','');
INSERT INTO "ge" VALUES('Panta Rhei','','','Yes','3D','PlayStation 4 & Xbox One & Windows','Deep Down','Proprietary','Successor to MT Framework for 8th generation consoles');
INSERT INTO "ge" VALUES('Panda3D','C++','Python','Yes','3D','Windows & Linux & OS X & iOS','Toontown Online & Pirates of the Caribbean Online','BSD','');
INSERT INTO "ge" VALUES('ORX','C/C++','Custom','Yes','2.5D','Windows & Linux & OS X & iOS & Android','Le Magasin des Suicides','zlib','3D accelerated');
INSERT INTO "ge" VALUES('OpenSimulator','C#','LSL','Yes','3D','','','BSD','Server platform to host virtual worlds & compatible with Second Life clients');
INSERT INTO "ge" VALUES('OpenClonk','C++','C4Script','Yes','2.5D','Windows & Linux & OS X','OpenClonk','ISC','Engine for 2D action/strategy platformers with 3D graphics');
INSERT INTO "ge" VALUES('ONScripter','NScripter','NScripter','Yes','2D','Windows & OS X & Linux & Dreamcast & PSP & iOS','Narcissu & Saya no Uta & Tsukihime','GPL','Used to develop visual novels and first-person adventure games');
INSERT INTO "ge" VALUES('OGRE','C++','C++','Yes','3D','Linux & Windows (all major versions) & OS X & NaCl & WinRT & Windows Phone 8 & iOS and Android','Torchlight','MIT','3D rendering engine used by several games');
INSERT INTO "ge" VALUES('Odyssey Engine','','','Yes','3D','Windows & OS X','Star Wars: Knights of the Old Republic & Star Wars: Knights of the Old Republic II: The Sith Lords','Proprietary','');
INSERT INTO "ge" VALUES('NScripter','','','No','2D','Windows','','Freeware','');
INSERT INTO "ge" VALUES('Nebula Engine','','','No','3D','Windows','Drakensang: The Dark Eye & Drakensang: The River of Time','Proprietary','[citation needed]');
INSERT INTO "ge" VALUES('MT Framework','','','Yes','3D','PlayStation 3 & Xbox 360 & Windows & Wii & Wii U & Nintendo 3DS & PlayStation Vita','List','Proprietary','Intended to be 7th generation console engine & replaced by Panta Rhei');
INSERT INTO "ge" VALUES('MonoGame','C#','C#','Yes','2D,3D','Windows & OS X & Xbox One & PlayStation 4 & PlayStation Vita & Windows Phone & iOS & Android & Windows Store & Ouya & BSD','Skulls of the Shogun & Bastion & TowerFall & Transistor & Fez & Axiom Verge','Microsoft Public','');
INSERT INTO "ge" VALUES('Moai SDK','C++','Lua','Yes','2D','Windows & OS X & iOS & Android & Linux','Crimson Steam Pirates & Broken Age & Lost in Paradise','CPAL','');
INSERT INTO "ge" VALUES('Mizuchi','','','Yes','3D','PC & PlayStation 4','','Proprietary','Under development & no games released yet');
INSERT INTO "ge" VALUES('MikuMikuDance','C++','','No','3D','Windows','','Freeware','');
INSERT INTO "ge" VALUES('Marmalade','C++ & Lua & Objective-C & HTML5','Lua & 2DKit','Yes','2D & 3D','iOS & Android & BlackBerry & Windows 10 & Amazon & OS X & Windows & Tizen & Roku & Chromecast','List of Marmalade Games','Proprietary','High-performance & cross-platform & with authoring tools and asset store');
INSERT INTO "ge" VALUES('M.U.G.E.N','C','','Yes','2D','Linux & DOS & Windows & OS X','','Freeware','Used Allegro initially & now uses on SDL');
INSERT INTO "ge" VALUES('LÖVE','Lua','Lua','Yes','2D','iOS & Android & Windows & Linux & OS X & NetBSD & FreeBSD & OpenBSD & Solaris,and all platforms supportted by pkgsrc[7]','Mari0 & Journey to the Center of Hawkthorne','zlib','[8]');
INSERT INTO "ge" VALUES('LyN','','','Yes','3D','Cross-platform','List','Proprietary','Intended to scale effectively on 7th and 8th generation consoles');
INSERT INTO "ge" VALUES('Luminous Studio','','','Yes','3D','PlayStation 4 & Xbox One & Windows','Final Fantasy XV','Proprietary','');
INSERT INTO "ge" VALUES('Lumberyard','C++','Lua','Yes','3D','PlayStation 4 & Xbox One & Windows','','Proprietary','');
INSERT INTO "ge" VALUES('LithTech','','','Yes','3D','Cross-platform','List','Proprietary','');
INSERT INTO "ge" VALUES('LibGDX','Java','','Yes','2D & 3D','GNU/Linux & Windows & OS X & iOS & Android & Java applet & WebGL','','Apache 2.0','Java game development framework & provides a unified API that works across all supported platforms');
INSERT INTO "ge" VALUES('Leadwerks Game Engine','C++','Lua','Yes','3D','Linux & Windows Vista & Windows 7 & Windows 8','Hoodwink & Rogue System','Proprietary','Easy to learn game development for beginners');
INSERT INTO "ge" VALUES('Kivy','Python','Kv','Yes','2.5D','Windows & Linux & OS X & iOS & Android','Deflectouch & FishLife','MIT','For rapid development & can make multi-touch apps');
INSERT INTO "ge" VALUES('Kinetica','','','No','3D','PlayStation 2','List','Proprietary','');
INSERT INTO "ge" VALUES('Jogre','Java','','Yes','2D','Cross-platform','','GPL','Used by many schools as part of course work');
INSERT INTO "ge" VALUES('jMonkeyEngine','Java','','Yes','3D','Cross-platform','','BSD','Community-centric project & used by several commercial game studios');
INSERT INTO "ge" VALUES('Jedi','C','','Yes','2.5D','DOS & Windows','Star Wars: Dark Forces & Outlaws','Proprietary','Rumored to have been reverse-engineered from Doom engine');
INSERT INTO "ge" VALUES('Jake2','Java','','Yes','3D','Cross-platform','','GPL','Java port of Quake II game engine');
INSERT INTO "ge" VALUES('Jade','','','Yes','3D','Cross-platform','List','Proprietary','');
INSERT INTO "ge" VALUES('IW engine','C++','','Yes','3D','Windows & OS X & PlayStation 4 & PlayStation 3 & Xbox One & Xbox 360 & Wii U & Wii','Call of Duty series','Proprietary','Originally built from id Tech 3');
INSERT INTO "ge" VALUES('Iron Engine','','','No','3D','Windows','Sins of a Solar Empire & Sins of a Dark Age','Proprietary','');
INSERT INTO "ge" VALUES('ioquake3','C','','Yes','3D','Windows & Linux & OS X','Urban Terror','GPL','');
INSERT INTO "ge" VALUES('INSANE','','','N/A','N/A','Integrated with other engines','Star Wars: Rebel Assault & Star Wars: Rebel Assault II: The Hidden Empire & Full Throttle','Proprietary','Video compression technology used to create high-quality full screen videos');
INSERT INTO "ge" VALUES('Infinity Engine','','','Yes','2D','Windows & Mac OS & OS X & AmigaOS 4','Baldur''s Gate & Planescape: Torment & Icewind Dale & Baldur''s Gate II: Shadows of Amn & Icewind Dale II','Proprietary','');
INSERT INTO "ge" VALUES('iMUSE','','','N/A','N/A','Integrated with other engines','Monkey Island 2: LeChuck''s Revenge & all LucasArts adventure games afterwards','Proprietary','Dynamic music system');
INSERT INTO "ge" VALUES('id Tech 6','','','Yes','3D','Windows & Xbox One & PlayStation 4','Doom (2016)','Proprietary','');
INSERT INTO "ge" VALUES('id Tech 5','C++ & AMPL & Clipper & Python','Script','Yes','3D','Windows & OS X & Xbox 360 & Xbox One & PlayStation 3 & PlayStation 4','Rage & Wolfenstein: The New Order & Wolfenstein: The Old Blood & The Evil Within','Proprietary','First id Tech engine to feature MegaTexture technology & starting with Rage');
INSERT INTO "ge" VALUES('id Tech 4','C++','C++ via DLLs','Yes','3D','Windows & Linux & OS X','Doom 3 & Doom 3 BFG Edition & Quake 4','GPL','Also termed the Doom 3 engine; features advanced: lighting & shadows & interactive GUI surfaces');
INSERT INTO "ge" VALUES('id Tech 3','C','C','Yes','3D','Windows & Linux & OS X','Quake III Arena','GPL','Also termed the Quake III engine');
INSERT INTO "ge" VALUES('id Tech 2 (Quake)','C','QuakeC','Yes','3D','Windows & Linux & OS X','Quake','GPL','First true 3D id Tech engine');
INSERT INTO "ge" VALUES('id Tech 2 (Quake II)','C','C','Yes','3D','Windows & Linux & OS X','Quake II','GPL','Also termed the Quake II engine');
INSERT INTO "ge" VALUES('id Tech 1 (Doom)','C','ACS','Yes','2.5D','Windows & Linux & OS X','Doom & Doom II & Heretic & Hexen & Strife & Chex Quest','GPL','2D-based level geometry & sprites & and particles & uses clever methods to give illusion of 3D depth');
INSERT INTO "ge" VALUES('HPL Engine','C++','AngelScript','Yes','3D','Windows & Linux & OS X','Penumbra: Overture & Penumbra: Black Plague & Penumbra: Requiem & Amnesia: The Dark Descent & Amnesia: A Machine for Pigs & Soma','Proprietary & GPL version 1','Cross-platform & compatible with OpenGL & OpenAL & and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of Newton''s physics code');
INSERT INTO "ge" VALUES('Horde3D','C++','','Yes','3D','Windows & Linux','','EPL','Small 3D rendering engine for large crowds of animated characters');
INSERT INTO "ge" VALUES('HeroEngine','C++ & C#','HeroScript Language','No','3D','Windows','Star Wars: The Old Republic','Proprietary','');
INSERT INTO "ge" VALUES('GoldSrc','C & C++ & Assembly','','Yes','3D','Windows & OS X & Linux & PlayStation 2 & Xbox & Dreamcast','Half-Life & Team Fortress Classic & Half-Life: Opposing Force & Counter-Strike & Ricochet & Deathmatch Classic & Half-Life: Blue Shift & Half-Life: Decay & Day of Defeat & Counter-Strike: Condition Zero & Counter-Strike Neo & Counter-Strike Online','Proprietary','Highly modified Quake engine');
INSERT INTO "ge" VALUES('Godot','C++','GDScript','Yes','2D & 2.5D & 3D','Cross-platform','','MIT','');
INSERT INTO "ge" VALUES('Gamvas','JavaScript','JavaScript','Yes','2D','HTML5','','MIT','HTML5 canvas game engine with Box2D integration');
INSERT INTO "ge" VALUES('Gamestudio','','C-Script & Lite-C','No','3D','Windows','List','Proprietary','Games can be published royalty-free');
INSERT INTO "ge" VALUES('GameSalad','Lang','Script','Yes','2D','iOS & Android','','Proprietary','');
INSERT INTO "ge" VALUES('GamePlay3D','C++','Lua','Yes','3D','Windows & Linux & OS X & iOS & BlackBerry 10 & Android','','Apache 2.0','Aimed at the indie game developer ecosystem & similar features to cocos2d-x');
INSERT INTO "ge" VALUES('GameMaker: Studio','C++','Game Maker Language','Yes','2D','Windows & Windows 8 & Xbox 360 & Xbox One & PlayStation 3 & PlayStation 4 & PlayStation Vita & OS X & Ubuntu & HTML5 & Android & iOS & Windows Phone 8 & Tizen','Hotline Miami & Spelunky & Undertale & Gunpoint','Proprietary','Limited 3D abilities');
INSERT INTO "ge" VALUES('Gamebryo','C++','','Yes','3D','Windows & PlayStation 3 & PlayStation 4 & Xbox 360 & Xbox One','List','Proprietary','');
INSERT INTO "ge" VALUES('Game Editor','','Custom (C styled)','Yes','2D','iPhone & iPad & OS X & Windows (95-Windows 7) & Linux & Windows-based smartphones & GP2X & Pocket PCs & Handheld PCs','Notable games','GPL & Proprietary','');
INSERT INTO "ge" VALUES('Future Pinball','','','No','3D','Windows','','Freeware','');
INSERT INTO "ge" VALUES('Frostbite','C++','','Yes','3D','Windows & PlayStation 3 & PlayStation 4 & Xbox 360 & Xbox One','List','Proprietary','Used originally for Battlefield (series) video games');
INSERT INTO "ge" VALUES('Freescape','','Freescape Command Language','Yes','3D','Amstrad CPC & ZX Spectrum & IBM PC & Commodore 64 & Commodore Amiga & Atari ST','List','Proprietary','');
INSERT INTO "ge" VALUES('Fox Engine','','','Yes','3D','Windows & PlayStation 3 & PlayStation 4 & Xbox 360 & Xbox One','List','Proprietary','');
INSERT INTO "ge" VALUES('Forgelight Engine','','','No','3D','Windows','Free Realms & PlanetSide 2 & Landmark & EverQuest Next & H1Z1: Just Survive & H1Z1: King of the Kill','Proprietary','');
INSERT INTO "ge" VALUES('Flixel','ActionScript','','Yes','2D','','Various games by Gregory Weir','MIT','Boilerplate code for Flash games');
INSERT INTO "ge" VALUES('Flare3D','ActionScript 3','','Yes','3D','Web & Windows & iOS & Android & BlackBerry','List','Proprietary','');
INSERT INTO "ge" VALUES('Exult','C++','','Yes','2D','Windows & Linux & OS X & BSD','','GPL','Free software re-implemented Ultima VII game engine');
INSERT INTO "ge" VALUES('Euphoria','','','Yes','3D','Windows & PlayStation 4 & Xbox One & PlayStation 3 & Xbox 360 & iOS & Android','','Proprietary','');
INSERT INTO "ge" VALUES('Essence Engine','','','No','3D','Windows','List','Proprietary','');
INSERT INTO "ge" VALUES('Esperient Creator','Lang','Lisp & CScript','No','3D','Windows','','Proprietary','');
INSERT INTO "ge" VALUES('Enigma Engine','','','Yes','3D','Windows & OS X,','Blitzkrieg & Blitzkrieg 2','Proprietary','');
INSERT INTO "ge" VALUES('Enforce','','','No','3D','Windows','Shade: Wrath of Angels & Alpha Prime & Carrier Command: Gaea Mission & Take On Mars','Proprietary','');
INSERT INTO "ge" VALUES('Elflight Engine','Java','','Yes','3D','Cross-platform','','Proprietary','Targeted for web based games');
INSERT INTO "ge" VALUES('Electron toolset','C#','NWScript','No','3D','Windows','Neverwinter Nights 2','Proprietary','');
INSERT INTO "ge" VALUES('ego','','','Yes','3D','PlayStation 3 & Windows & Xbox 360 & OS X & Wii & Wii U & Xbox One & PlayStation 4','List','Proprietary','Primarily used for racing games');
INSERT INTO "ge" VALUES('DX Studio','C++','JavaScript','No','3D','Windows','Notable games','proprietary & Freeware','');
INSERT INTO "ge" VALUES('Dunia Engine','C++','','Yes','3D','Windows & PlayStation 3 & Xbox 360 & PlayStation 4 & Xbox One','List','Proprietary','Based on CryEngine');
INSERT INTO "ge" VALUES('DimensioneX Multiplayer Engine','Java','Java & VBScript','Yes','2.5D','Cross-platform','Underworld Online','GPL','Produces browser games with pseudo-3D views; games can be made into Facebook Apps; intended for beginners');
INSERT INTO "ge" VALUES('Dim3','C++','JavaScript','Yes','3D','Cross-platform','','MIT','');
INSERT INTO "ge" VALUES('Delta3D','C++','Python','Yes','2.5D','Cross-platform','','LGPL','');
INSERT INTO "ge" VALUES('Defold','Lua','Lua','Yes','2D','iOS & Android & HTML5 & Windows & OSX & Linux & OSX','Blossom Blast Saga & Hammerwatch Coliseum','Proprietary','');
INSERT INTO "ge" VALUES('Dagor Engine','','','Yes','3D','Windows & PlayStation 4 & PlayStation 3 & Xbox 360 & Linux & OSX','List','Proprietary','');
INSERT INTO "ge" VALUES('Cube 2','C++','CubeScript','Yes','3D','Windows & Linux & OS X','Cube 2 & Red Eclipse','zlib','Efficient 6-directional height map based geometry (versus traditional Polygon soup model) & hence the name Cube & FPS engine');
INSERT INTO "ge" VALUES('Cube','C++','','Yes','3D','Windows & Linux & OS X','AssaultCube & Cube','zlib','Prior generation (means it has a successor) & 2D grid-based system & optimized for outdoor not indoor maps');
INSERT INTO "ge" VALUES('Crystal Tools','','','Yes','3D','PlayStation 3 & Xbox 360 & Windows & Wii','List','Proprietary','');
INSERT INTO "ge" VALUES('Crystal Space','C++','Java & Perl & Python','Yes','3D','Windows & Linux & OS X','Keepsake & The Crystal Scrolls & Yo Frankie!','LGPL','');
INSERT INTO "ge" VALUES('CryEngine','C++','Lua & C#','Yes','3D','Windows & OS X & Linux & PlayStation 3 & PlayStation 4 & Wii U & Xbox 360 & Xbox One & iOS & Android','List','Proprietary','');
INSERT INTO "ge" VALUES('Creation Engine','C++','Papyrus','Yes','3D','Windows & PlayStation 3 & Xbox 360 & Xbox One & PlayStation 4','The Elder Scrolls V: Skyrim & Fallout 4','Proprietary','');
INSERT INTO "ge" VALUES('CPAL3D','','','No','3D','Windows','Memento Mori','Proprietary','');
INSERT INTO "ge" VALUES('Corona','Lua','','Yes','2D','iOS & Android & Kindle & Windows Phone 8 & Apple TV & Android TV & OS X & Windows','','Proprietary','');
INSERT INTO "ge" VALUES('Core3D','Objective-C','','Yes','3D','Windows & Linux & OS X & iOS','CoreBreach','3D Engine MIT & Source Code GPL v2','[6]');
INSERT INTO "ge" VALUES('CopperCube','','','Yes','3D','Windows & OS X & Android & WebGL & Adobe Flash','','Proprietary','');
INSERT INTO "ge" VALUES('Construct','C++','Javascript','Yes','2D','Windows & OS X & Wii U & HTML5 capable internet browsers','','Proprietary & GPL Classic version','');
INSERT INTO "ge" VALUES('Coldstone','','','Yes','2D','Mac OS 9 & OS X & Windows','Pillars of Garendall','Proprietary','');
INSERT INTO "ge" VALUES('Codea','Lua','','No','2D','iOS','Cargo-Bot','Apache 2.0','');
INSERT INTO "ge" VALUES('Cocos2d & Cocos2d-x & Cocos2d-html5','C++ & Python & Objective-C & JavaScript','JavaScript & Java & Lua','Yes','2D & 2.5D & 3D','Windows & Linux & OS X & iOS & Android & BlackBerry & Tizen','Hardest Game Ever 2 & DQMSL & Tiny Village & Badland & Small Street & Tiny Tower & Pocket Planes & Hill Climb & Star Thief & Geometry Dash','MIT','Android target binds to Java; iOS target uses Objective-C');
INSERT INTO "ge" VALUES('Clickteam Fusion','','','Yes','2D','Windows & iOS & Android & HTML5 & Adobe Flash','Five Nights at Freddy''s','Proprietary','');
INSERT INTO "ge" VALUES('Clausewitz','C++','','Yes','3D','Windows & OS X & Linux','All Paradox Development Studio games since 2007','Proprietary','');
INSERT INTO "ge" VALUES('ClanLib','C++','','Yes','2.5D','Windows & Linux & OS X','','zlib','');
INSERT INTO "ge" VALUES('Chrome Engine','C++','','Yes','3D','Windows & Linux & PlayStation 4 & Xbox One','List','Proprietary','');
INSERT INTO "ge" VALUES('Cafu Engine','C++','Lua','Yes','3D','Windows & Linux & OS X','','GPL or Proprietary','Includes map editor and networking[5]');
INSERT INTO "ge" VALUES('C4 Engine','','','Yes','3D','PlayStation 4 & PlayStation 3 & Windows & OS X & Linux & iOS','List','Proprietary','Retired & no longer available for licensing[4]');
INSERT INTO "ge" VALUES('Buildbox','C++','','Yes','2D','Windows & OS X & iOS & Android','Ball Jump & Sky & The Line Zen & Phases','Proprietary','Drag and drop game builder without scripting');
INSERT INTO "ge" VALUES('Build engine','C','','Yes','2.5D','Windows & Linux & OS X & DOS','Duke Nukem 3D & Shadow Warrior & Blood & Redneck Rampage','Custom & free non-commercial use','FPS engine; 2.5D & 2D grid base geometry');
INSERT INTO "ge" VALUES('BRender','','','Yes','3D','Windows & DOS & PlayStation','Carmageddon & FX Fighter & I-War (Independence War).','Proprietary','');
INSERT INTO "ge" VALUES('Bork3D Game Engine','C++','','Yes','3D','IOS & OS X & Windows','List','Proprietary','');
INSERT INTO "ge" VALUES('Blender','C & C++','Python','Yes','2D & 3D','Windows & Linux & OS X & Solaris','Yo Frankie! & Sintel The Game & ColorCube','GPL','2D/3D game engine packaged in a 3D modeler with integrated Bullet physics library[2][3]');
INSERT INTO "ge" VALUES('Blend4Web','JavaScript & Python & C & C++','JavaScript','Yes','3D','WebGL & Windows & Linux & OS X & iOS & Android','Experience Curiosity & Petigor''s Tale & Back to the Middle Ages','GPLv3 or commercial','Game content & including graphics & animation & sound & and physics & is authored in the 3D modeling and animation suite Blender[1]');
INSERT INTO "ge" VALUES('BigWorld','','Python','Yes','3D','Windows & Linux & Xbox 360 & PlayStation 3','List','Proprietary','');
INSERT INTO "ge" VALUES('Aurora toolset','C++','NWScript','No','3D','Windows','Neverwinter Nights','Proprietary','');
INSERT INTO "ge" VALUES('Ardor3D','Java','','Yes','3D','Cross-platform','','zlib','Fork of jMonkeyEngine 2.0');
INSERT INTO "ge" VALUES('Anvil','C++ & C#','','Yes','3D','Windows & PlayStation 3 & PlayStation 4 & PlayStation Vita & Wii U & Xbox 360 & Xbox One','List','Proprietary','');
INSERT INTO "ge" VALUES('Anura','C++','','Yes','2D','Windows & Linux & OS X & iOS & Android & BlackBerry 10','Frogatto & Friends','zlib','[citation needed]');
INSERT INTO "ge" VALUES('Antiryad Gx','','C & C++ & Gel','Yes','3D','Windows & Mac OS & Linux & iOS & Android & AmigaOS & AROS & MorphOS & NACL','','Proprietary','');
INSERT INTO "ge" VALUES('Allegro','C','Ada & C++ & C# & D & Lisp & Lua & Mercury & Pascal & Perl & Python & Scheme','Yes','2D','Windows & Linux & OS X & iOS & Android & Raspberry Pi & DOS','','zlib','Graphics & audio & input');
INSERT INTO "ge" VALUES('Aleph One','C++','Lua & Marathon markup language','Yes','2.5D','Windows & Linux & OS X','Aleph One (Marathon remake)','GPL','FPS engine');
INSERT INTO "ge" VALUES('Alamo','','','Yes','3D','Windows & OS X & Xbox 360','Star Wars: Empire at War & Star Wars: Empire at War: Forces of Corruption & Universe at War: Earth Assault','Proprietary','');
INSERT INTO "ge" VALUES('Adventure Game Studio','C++','AGSScript','Yes','2D','Windows & Linux','Chzo Mythos & The Blackwell Series','Artistic 2.0','Mostly used to develop third-person pre-rendered graphic adventure games & one of the most popular for developing amateur adventure games');
INSERT INTO "ge" VALUES('Adventure Game Interpreter','','C style','Yes','2D','DOS & Apple SOS & ProDOS & Macintosh System & Atari TOS','List','Proprietary','');
INSERT INTO "ge" VALUES('4A Engine','','','Yes','3D','Windows & OS X & Linux & PlayStation 3 & PlayStation 4 & Xbox 360 & Xbox One','Metro 2033 & Metro: Last Light','Proprietary','');
COMMIT;





p.s. For you folks of any ancient Sci-Fi tenure, you might enjoy running this one:

select count(*) from GE where license like '%MIT%' or license like '%GPL%';


Numerology ... anyone?

=)



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YouTube Videos Moved - New Channel Strategy 

VB.Net Presentation


A few years back - and in the spirit of "sharing is caring" - I decided to post a basic screen-cast attempt at presenting my "Introduction to Programming with VB.Net," & chum it onto YouTube.

-In as much as VB had never been Object Oriented before, my intent was to introduce as many people as possible to the amazing new abilities of Visual Basic. Not only had VB finally graduated into our modern object-era, but whatever we choose to create in VB could also now EASILY be used by C#, as well as any other .Net Programming Language... and vise versa!

Community?!


Surprisingly, when returning to YouTube three years later, I was rather amazed to discover that I had several hundred followers. While inspired by that fact - and surely intending to provide more content for that community - as I began to post videos on other topics I began to loose my fellow VB.Net enthusiasts. In as much adding playlists to my Soft9000.com Channel only seemed to make matters worse, I decided to simply move the videos to their OWN dedicated channels.

Expectation Management


Of course, we 'techies are not the main audience on social media; it took several years to get several hundred subscribers; now that I have deleted the old content, I do not expect the number of views to be anywhere the same for several years. -But the more subscribers, the more time I will be able to spend creating additional community content.

Bottom Line


So if you are wondering where the VB.Net, Java, Python, SQL, Hardware, and other content went, please note that links to "Channel VB.Net," "Channel Java," "Channel Python3," and other communities will now be shown on each and every blog page.

Of course, the content for Soft9000.com will still be there, as well. We will simply be using the same as the staging area for general announcements, as well as to serve as home to any content that has yet to garner enough critical mass so as to warrant it's own channel.


Enjoy the journey,

-Rn


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Beginners: Learn how to Program - with Python! 
Yup: I have kids. Yes - I routinely wage war trying to get each to learn how to enjoy WRITING games, rather than playing them.

While I too have been know to favor a keyboard-game or three, while teaching complete beginners how to program, over the decades I have discovered that the key to success is to never assume ANYone knows ANYthing. =)

In as much as I have a professional training experience designed to welcome complete novices into the wonderful world of Python Programming therefore, I decided to share the start-up lessons from the same on a new Pro Python play-list on YouTube.



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